![]() ![]() ![]() And the whole thing is just boring besides. The game also does very little to teach you how to play, offering only a handful of brief tutorials to begin with - you'll be lucky to leave that five-minute sequence knowing how to even make contact with your opponent. The interface in this new edition is painfully awkward to work with, as camera control and selecting which joints you want to move on your puppet man is a chore - there's no IR pointer control, so you have to flick around with the Nunchuk control stick until you finally land your cursor in the right spot. But it's a culture you shouldn't join on Wii today, if you missed it on PC years ago. But, strange as it was, it facilitated the creation of some funny Internet videos in which the puppets would decapitate each other, unleashing gratuitous amounts of blood - and that was enough to create an entire, dedicated Toribash culture. What they ended up with, though, was an odd and erratic proof of concept with interesting physics, starring a couple of weird multi-jointed puppet characters wildly flailing against each other. The concept was noble, as its developers had grown tired of the accepted norm of button-mashing mindlessness in one-on-one fighting games and sought to create something more true to actual combat. ![]() The game got its start as a independent PC project back in 2006. ![]()
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